So make sure you try to level the officers equally.įinally, an exploit for getting level ups for officers: In missions without a time limit, once you get most of the enemies out of the way, leave a few out there. Useful for combat scenarios.Īfter completing a mission, officers who participated in the mission will get fatigued and has to rest for a mission in order to get full performance. Black Knight: Allows the officer to keep fighting after getting a disable shot (so if he gets a headshot, there is no coming back). In combat, the odds of getting criminals to surrender is already fairly low and during stealth, the chances of getting a surrender will be very high once you get about 3 spaces close to the enemy.ĩ. Not very useful in my opinion since it doesn’t make that much of a difference. Smooth Ops: Increases possibility to make criminals surrender. Patience: Allows you to reserve 1 action point to the next round if you have one leftĨ. Lucky Shot: Allows you to shoot again if you missed, not very helpful in my opinion but might be helpful in early firefights where your officers still have to rely on inaccurate revolvers.ħ. Fiery Revenge: Allows the officer to return fire once per round after being shot at by criminals, whether they hit you or not. Chameleon: Reduces the chance of getting hit. Okay skill to have since it is a very passive skill.Ĥ. Very useful to have for both stealth and combat scenarios (you have to get close to the suspect first though).ģ. Capturer: Allows the officer to arrest suspects remotely. Decently helpful if you plan on going loud, considering if a shot connects, it will definitely either disable or kill an enemy.Ģ. Robin Hood: Allows the officer to spend 2 action points to fire more accurately. Each level requires 1000 experience points and each officer can get 9 upgrades in total (10 levels but officers start at level 1).Įach level up allows them to pick a perk and upgrade an attribute. Officers gain experience for performing actions including but not limited to: stunning a suspect, forcing a suspect to surrender, killing a suspect or arresting a suspect. Unlike in This is the Police and This is the Police 2, you do not get an infinite amount of officers where you can just hire, you start off with a finite amount of officers.
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